These volumes contain a wealth of information about a variety of aspects of D&D, including some of the different playable races that make up the detailed settings and adventures. The supplemental library for 5e currently consists of several books and includes titles that include but are certainly not limited to, Volo's Guide to Monsters, Tasha's Cauldron of Everything, and Mordenkainen's Tome of Foes. RELATED: Dungeons & Dragons: 5 Tips To Create Great Homebrew Campaigns
The earliest incarnation of D&D only had four playable races: humans, elves, dwarves, and halflings. There's a lot to choose from when it comes to building your own D&D game, settings, or character, and the tradition continues with the recent materials from the 5e expansion. A big part of D&D lore and gameplay involves the various races that make up the cultures and nations that serve as a backdrop for most adventures. It can mean the rulebooks, of which there are many, supplemental materials that are used as reference materials, or campaign and adventuring guides. An expansion in the Dungeons & Dragons universe can mean a lot of different things.