There is a high-pitched audio cue before the psychic attack actually happens and avoiding visual contact with the Controller can prevent that from happening.Ī player may die if struck by a sufficient number of bolts or if they stay around the Controller for too long. In addition, Controllers seem to generate a small psy-field that affects the player's ability to aim and causes anyone close by to slowly lose their mind. The Controller's main ability is to launch a psychic bolt that deals high telepathy/psionic-based damage to the player from a great distance. Fortunately, this is never done by a Controller to the player. According to some stalkers, Controllers can make it seem that you are surrounded by your friends, but actually you are surrounded by zombies or it might seem that you are walking on a pathway, but actually you are about to fall off a cliff.
This is a formidable enemy, even the most experienced stalkers are afraid of meeting it. Mature specimens are capable of taking control of a human's mind. Despite their appearance, they are highly intelligent, possess good perception and the ability to control the behavior of less developed creatures. A rare mutant seen near to the center of the Zone, it bears a superficial resemblance to a humanoid with a disproportionately large head.
The secret service's genetic experiments on criminals generated a new type of mutant.